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It's really cool to see people play the game in front of your eyes. It was a big trip, which me and my brother took - and apart from an exploding laptop charger it was very positive. One of which was DevGamm in November 2019. Worldbox at DevGamm conference in Minsk in 2019 A lot of work behind the scenes is involved - and next to the reddit and discord I also attend game conferences from time to time for this purpose. Growing a community for a single developer is not easy - it can be quite challenging. With millions of downloads it is definitely my most successful game so far, and that’s thanks to a very active fan base which I’m very grateful to have. It grew a lovely and highly active community since then - and I've kept it updated as much as possible. In between other games, I continued work on it, and finally released a mobile version in 2018. I've been working on WorldBox since 2012, with the first prototype released on newgrounds and kongregate.
Tvtropes thief simulator update#
The boats update will have to wait now for a bit longer. "And they filed a trademark for WorldBox". If a new indie is trying to have their shot at a different populous type of game - have a go at it! It's harder than you think - but no problems there.Īham, why would somebody do that? You assume negligence over maliciousness at first. There are many copy-cats out there of successful titles. "Somebody copied the game - it looks just like yours". When a message hits me on the community discord. Boats are all the rage, and everybody is going wild with anticipation. The story begins with me working on the latest WorldBox update - the community has been waiting for it for a few months already. This is my story on how a game I’ve been working on for over 8 years has been nearly stolen from me without my knowledge.Īnd how I’m not the only one. All of my income comes from the games I create - it’s my livelihood. That means that I create a lot of games on my own, and so far self-publish them without the help of bigger firms. My name is Maxim and I’m an independent game developer ( indie dev ).